Sam is a VR artist and animator from Toronto, Ontario, and graduated from Sheridan in 2017. She currently works in Mi Concept + Design in Toronto as an illustrator and VR developer. She is helping the company explore new ways of connection and visualization using VR for theme park design.
Over a year ago Sam took a leap of faith and ventured into the world of virtual reality. Sam was inspired by “Goro Fujita’s” VR drawing demo at CTNX 2017 where he showed his first VR short film “Beyond the Fence” which was created completely in VR. The fact you could make an entire film in VR was so intriguing, Sam then returned home from CTN and immediately bought an Oculus Rift headset. Ever since she’s been using VR programs such as “Quill” and “AnimVR” for drawing and animating in VR.
Lately, Sam has been producing 360° video experiences animated frame-by-frame in VR for clients as well as creating 3D scenes and assets for VR games (“Riff VR”). VR is still developing and she tries to stay updated on the latest advancements and VR programs that can be applied the animation/film/game industry. She is a huge advocate of this tool and a strong believer that VR can be used throughout all stages of the pipeline; from the concept stage, to story boarding to final asset creation.
Sam’s dream is to create VR or AR experiences that engage the audience visually through immersive VR environments. VR is an amazing tool, let’s tell stories and test its possibilities!
Sam loves virtual reality but also loves “reality”. She enjoys biking and leisurely hikes with her family at Rouge Park as well as watching films with her brother. A few years ago she spent a whole year in Japan, and tries to return and speak the Japanese language with friends whenever she gets the chance.